Variant 01
Action hierarchy
Primary, secondary, and tertiary actions work together.
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Components / actions
Buttons create a clear hierarchy for actions, with predictable modes, states, and a visible keyboard path.
How it's used?
Use one primary action for the main decision on a surface. Pair it with secondary actions for alternatives and tertiary actions for low-emphasis paths.
02 / examples
Variant 01
Primary, secondary, and tertiary actions work together.
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Variant 02
Hover, active, disabled, and loading states are explicit modes.
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03 / contract
04 / accessibility